메타버스와 함께 가는 문화예술교육 연구

메타버스-연구보고서사이즈-조정
문서류 개요
  • 카테고리
    학술자료
  • 언어
    한국어
  • 생산등록일
    2022.02.07
문서류 내용

  • 1 서론 ··············································································································· 2
    1 연구배경 목적 ······················································································· 3
    1. 연구배경 ··················································································································· 3
    2. 연구목적 ··················································································································· 5
    2 연구범위 체계 ························································································· 6
    1. 연구범위 ··················································································································· 6
    2. 연구체계 ··················································································································· 9
     
    2 메타버스의 실재와 특성 ································································ 11
    1 메타버스의 정의와 실재 ·········································································· 13
    1. 메타버스 개념과 발전 배경 ··············································································· 13
    2. 기술·경제적 측면에서 바라본 메타버스 ·························································· 22
    3. 국내외 메타버스 정책 ························································································· 30
    2 메타버스 생태계 구성요소 ····································································· 42
    1. 새로운 세상을 만드는: 메타버스 플랫폼 ························································ 42
    2. 무한한 길을 여는: 메타버스 하드웨어 ···························································· 51
    3. 자발적 소비와 생산의 주체: 메타휴먼(Meta Human) ································ 58
     
    3 예술·교육 영역에서의 메타버스 사례 ··································· 64
    1 메타버스와 예술의 만남 ·········································································· 66
    1. 메타버스 예술관련 콘텐츠 산업 정책동향 ··············································· 66
    2. 문화예술분야 메타버스 플랫폼 활용사례 ······················································· 88
    3. 메타버스 문화예술 창작사례 ··········································································· 100
    2 메타버스와 교육의 만남 ······································································· 107
    1. 메타버스 교육관련 콘텐츠 산업 정책동향 ············································· 107
    2. 메타버스 현장교육 활용 사례 ········································································· 122
    3. 메타버스 학교교육 활용 사례 ······································································· 126
     
    4 메타버스 문화예술교육의 현재와 미래 ····························· 138
    1 메타버스 문화예술교육의 현재 ·························································· 140
    1. 문화예술교육의 변화: 오프라인에서 온라인으로 ······································· 142
    2. 메타버스 문화예술교육의 개념 ······································································· 149
    3. 메타버스 문화예술교육에 대한 접근방식 ····················································· 154
    2 메타버스 문화예술교육의 미래 ·························································· 157
    1. 메타버스 문화예술교육의 역할 ······································································· 158
    2. 생태계로서의 메타버스 문화예술교육 구성요소 ········································· 168
    3. 메타버스 문화예술교육에서의 장애 요인 ····················································· 188
     
    5 결론 제언 ······················································································· 194
    1 연구의 결론 ·································································································· 196
    2 메타버스 허브, 경기도 메타버스 문화예술교육 기초정책 제언 ······· 203
    참고문헌 ················································································································ 224

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